=========================================================================== Archive Maintainer : Please put in levels/doom2/Ports/ Advanced engine needed : Limit-removing Primary purpose : Single play / Co-op =========================================================================== Title : ColdWire (Release Candidate 1) Filename : coldwire_rc1.wad Release date : 2025-01-12 Author : Santtu "MFG38" Pesonen Email Address : mfg38thelps@aol.com Other Files By Author : Prayers of Armageddon, 3x3, 3x3: Take Two, Literalism and sooooooooo many others. Description : A UAC material shipment has gone haywire. Something alien and deadly snuck into a shipping container and caused the most brutal traffic accident mankind has ever seen. Civilian casualties range in the thousands. You, a private detective, read about it in the news and decide to go see what the fuss is about. As you arrive at the scene of the "crime", you can't help but think that despite the corpses everywhere - some clearly inhuman - the atmosphere is oddly serene... ColdWire is a limit-removing mapset that aims to combine modern visuals with classically inspired gameplay. Boasting a bespoke custom palette and a tailor-made texture set, the maps in ColdWire aim to create a strong and inviting atmosphere while keeping the player on their toes with IWAD-esque but nonetheless thrilling combat. The player is going to traverse through roughly an episode's worth of techbases and urban environments in search for answers to a traffic accident of historical magnitude. Three guest maps are provided by Salmon and Death Bear. ColdWire also features a full original soundtrack composed entirely by MFG38 himself. Additional Credits to : Guest mappers: Salmon (MAP04 + MAP11) Death Bear (MAP05) Playtesters: DCraven_0ne InfernalMonsoon kvothesixstring See cwcred.txt for full credits. =========================================================================== * What is included * New levels : 13 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : PLAYPAL/COLORMAP, [E/U/Z]MAPINFO, DECORATE Other files required : None * Play Information * Game : Doom 2 Map # : MAP01-13 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : About 2 years on and off Editor(s) used : Ultimate Doom Builder, SLADE3, WhackEd, ENDEDIT, DoomMake Known Bugs : * Possibility of an all-ghosts effect occurring on MAP04. * The arachnotron that teleports into the "hub" area in MAP10 has a minor chance to get stuck on an undetermined obstruction. * One texture (AQSUPP02) doesn't render properly in software. * Occasional slime trails and other visual glitches. May Not Run With : vanilla/Chocolate Doom, pre-2.6 versions of PrBoom+ Tested With : Crispy Doom 7.0.0, dsda-doom 0.27.5 (cl2), Eternity 4.02.00, GZDoom 4.14.0, Woof 15.0.1, ZDoom 2.8.1 * Map list * All maps by MFG38 except where noted otherwise. ** EPISODE 1: BASE OF SUSPICION ** MAP01: "Scene of the Crime" MAP02: "Gutwrench Forestry" MAP03: "Blood and Charcoal" MAP04: "Solarium" by Salmon MAP05: "Twilight Reservoir" by Death Bear MAP06: "O To Be Squashed" ** EPISODE 2: GHOST TOWNS ** MAP07: "Firelit Club Night" MAP08: "Pink-Eyed and Acidized" MAP09: "Sunken Metropolis" MAP10: "Death Rode In on Rails" MAP11: "Verdant Gutter" by Salmon MAP12: "Nyctophoboreactor" MAP13: "The Spoils" (credits map) * Music list * All music by MFG38 Title screen: "Electric Crystal Boner" Intermission: "Flutes of Death Ring Behind Your Door" Text screen: "Creeping Cold" MAP01: "Autumn Rain" MAP02: "Trek Into the Concrete Jungle" MAP03: "Ghosts of the Bloodstone" MAP04: "Telefragging Scam" MAP05: "Jellyfish Society" MAP06: "Black Ice" MAP07: "Nuclear Winter Summoning Circuit" MAP08: "Techno City Blues" MAP09: "Love Is Sharing a Deep-Fried Mars Bar" MAP10: "Rusty Oxide" MAP11: "Harmony Killed the Shooting Star" MAP12: "Radiopsychosis" MAP13: "Autumn Rain (Reprise)" * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial- ShareAlike 4.0 International License. To view a copy of this license, visit https://creativecommons.org/licenses/by-nc-sa/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, EXCEPT commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may NOT use the material for commercial purposes. If you remix, transform, or build upon the material, you MUST distribute your contributions under the same license as the original. * Where to get the file that this text file describes * Web sites: https://mfg38.github.io/