=========================================================================== Advanced engine needed : GZDoom Primary purpose : No levels included =========================================================================== Title : MFG38's Doom Weapon Mini-Mod Filename : mfg_minimod_v13.pk3 Author : Santtu "MFG38" Pesonen Email Address : mfg38thelps@aol.com Description : This is a mini-mod for GZDoom that essentially makes the weapons more situational while keeping the rest of the vanilla gameplay intact. =========================================================================== * What is included * New levels : None Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No Demos : No Other : See "Details" below. Other files required : None * Play Information * Game : Any Doom IWAD Map # : N/A Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Not implemented * Details * Interested in the details of how each weapon (except the BFG) has been modified? Then read on! Fist: The fist now deals 6-10 damage (60-100 with Berserk), and punching the oxygen does not alert monsters. However, hurting an unaware monster with the fist will alert other monsters within a 256-unit radius. Chainsaw: Each chainsaw hit now deals 4-20 damage (4 * random(1,5)). Pistol: The pistol now deals 8-13 damage and has a range of 1600 map units. It has the longest range out of the hitscan weapons. Shotgun: The shotgun now fires 8 "pellets", each of which deal 11-14 damage. It has a range of 448 map units. SSG: The SSG now fires 16 "pellets", each of which deal 12-15 damage. It has a slightly shorter range than the shotgun at 384 map units. Chaingun: The chaingun now deals 8-12 damage and has a range of 1280 map units. Also, it fires 1 bullet in a cycle instead of 2. Rocket launcher: Rockets fired by the rocket launcher now have a base damage of 25-150 (25 * random(1,6)), and their explosions deal an additional 100 damage at a radius of 96 map units. Plasma gun: The plasma gun's projectiles now deal 10-40 damage (5 * random(2,8)), and their speed has been slightly increased. The "cooldown" time after the player finishes firing the plasma gun has also been slightly increased. * Construction * Base : New from scratch Build Time : 24-ish hours (with most of it spent doing something else) Editor(s) used : SLADE, Notepad Known Bugs : None that I know of. May Not Run With : any port that is not GZDoom Tested With : GZDoom 3.7.2 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ You are free to copy and redistribute the material in any medium or format. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you may not distribute the modified material.